COLLECTOR SYSTEM
The Collector allows you to transform set pieces into permanent bonuses for your character.
You can register the required items, complete different collections, and continue improving your records to unlock increasingly better rewards.
IMPORTANT BEFORE REGISTERING AN ITEM
Every item delivered to the Collector is consumed when the registration is confirmed.
This means the item will be removed from your inventory and will become part of the collection progress.
Because of this, carefully check the selected item before confirming, especially if it is part of the equipment you currently use.
HOW TO START
To register your first piece:
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Open the Collector and go to the Collections tab.
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Choose the set you want to complete.
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Use the class filter to find the collections available for your character.
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Click Register on the desired piece.
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Select the corresponding item from your inventory.
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Check all the information.
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Confirm the registration.
After confirmation, the item will be consumed and your progress will be saved.
COMPLETING A COLLECTION
Each collection requires all pieces displayed in the panel.
Depending on the set, a collection may contain four, five, or another specific number of pieces.
To activate the collection bonuses, all required pieces must be registered.
While the collection is incomplete, your progress will remain saved, but its bonuses will not yet be applied to your character.
For example:
If a collection requires five pieces and you have registered only four, all registrations and completed goals will remain saved, but the bonuses from that collection will still not be active.
ITEM REQUIREMENTS
Every item delivered to the Collector must have at least one Excellent Option.
This rule applies both to the initial registration and to future upgrades.
Temporary, expired, or time-limited items cannot be used, even if they still have remaining usage time.
With the current system configuration, you can start a collection using a +0 item, as long as it has at least one Excellent Option.
To start a collection, the item does not need to have:
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Luck
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Skill
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Additional Option
These attributes do not replace the requirement of having at least one Excellent Option.
Examples
Bronze Helm +0 with 1 Excellent Option
Can be registered.
Bronze Helm +15 with no Excellent Options
Cannot be registered.
Excellent Bronze Helm with an expiration time
Cannot be registered.
In addition, the item must exactly match the piece requested by the Collector.
A helmet from another set, for example, cannot replace the helmet required by the selected collection.
COLLECTION PROGRESS
When you register a piece, you advance both the collection completion and the progression goals for that set.
Currently, the Collector considers two main attributes:
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Item Level
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Number of Excellent Options
Luck, Skill, and Additional Option do not increase progress toward these goals.
Therefore, submitting another item only because it has Luck, Skill, or a different Additional Option does not count as an improvement for the Collector.
COMPLETING AND MAXIMIZING ARE DIFFERENT THINGS
Completing a collection does not necessarily mean that it is fully maximized.
There are two different objectives:
Complete the collection
Register all pieces required by the set.
Maximize the collection
Continue upgrading the registered pieces to reach higher Item Level and Excellent Option goals.
When all required pieces have been registered, the completion reward is unlocked together with all progression goals you have already achieved.
After that, you may continue improving the collection gradually.
BONUS ACTIVATION
Bonuses only become active after all pieces required by the collection have been registered.
Once the collection is complete, the bonuses are automatically applied to your character.
You do not need to:
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Equip the registered set
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Keep the items in your inventory
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Keep the Collector window open
All progress is saved directly to the character that performed the registrations.
UPGRADING AN ALREADY REGISTERED PIECE
Even after registering a piece, you can improve it later.
To do this, submit another item of the same type that has at least one of the following improvements:
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A higher Item Level than the best level already registered; or
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More Excellent Options than the highest number already registered.
You do not need to improve both attributes at the same time.
The Collector stores the best result achieved for each attribute separately.
Example
| Item Submitted | Best Level Saved | Highest Excellent Option Count Saved |
|---|---|---|
| +5 item with 1 Excellent Option | +5 | 1 |
| +10 item with 1 Excellent Option | +10 | 1 |
| +7 item with 3 Excellent Options | +10 | 3 |
Notice the third submission.
Even though the item is only +7, it has three Excellent Options.
The system keeps the highest previously registered Item Level, which was +10, and updates only the Excellent Option count to 3.
The final record for that piece will therefore be considered as:
Registered Level: +10
Registered Excellent Options: 3
This means you do not need to find a perfect item in order to improve your collection.
PROGRESS IS NEVER REDUCED
A new submission will never replace a better attribute with a lower one.
If you already registered +10 and later submit a +7 item with more Excellent Options, your best Item Level will remain +10.
Likewise, if you already have three Excellent Options registered and later submit an item with only one Excellent Option, the record of three Excellent Options will remain unchanged.
The system always preserves the highest value achieved for each attribute.
WHEN AN ITEM CANNOT BE USED AS AN UPGRADE
Every confirmed upgrade also consumes the submitted item.
However, an item will only be accepted if it actually improves at least one of the attributes considered by the Collector.
For example:
If you currently have:
+10 with 3 Excellent Options
and attempt to submit:
+10 with 3 Excellent Options
there is no improvement.
Likewise, changing one Excellent Option to another while keeping the same number of Excellent Options and the same Item Level does not increase your progress.
HOW GOALS ARE CALCULATED
Goals use the total sum of the best records from all pieces in that collection.
Item Level Example
Imagine a five-piece collection with the following best registered levels:
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+15
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+10
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+8
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+5
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+0
The total Item Level progress will be:
15 + 10 + 8 + 5 + 0 = 38 levels
The total number of Excellent Options is calculated in the same way, using the best Excellent Option record for each piece.
PREVIOUS SUBMISSIONS ARE NOT ADDED TOGETHER
Previously submitted items are not accumulated as separate values.
For example:
You register a +5 piece.
Later, you register a +10 piece to improve the same slot.
That piece will contribute:
10 levels
and not:
5 + 10 = 15 levels
The Collector always considers the best result for that piece, not the sum of every item submitted.
GOALS AND REWARDS
Each collection has its own goals and rewards.
In the collection panel, you can track:
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Your current progress
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Goals already achieved
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The next available goal
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How much progress is still required
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Bonuses granted by progression goals
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The collection completion reward
Different collections may have different goals and rewards.
HOW GOAL BONUSES WORK
Within the same category of a collection, a higher goal replaces the lower one.
For example:
First goal:
+0.25% Damage
Next goal:
+0.50% Damage
After reaching the second goal, the bonus for that category becomes:
+0.50% Damage
and not:
+0.75% Damage
In other words, you do not add together every previous stage within the same progression category.
Only the highest bonus reached in that category will be applied.
WHICH BONUSES ARE ADDED TOGETHER
Although progression stages within the same category replace earlier ones, bonuses from different sources can still stack.
The following are added normally:
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Completion rewards
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Different categories within the same collection
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Bonuses from other completed collections
When different sources provide the same type of attribute, the system calculates and displays the combined total.
The panel already shows these values correctly, without requiring you to manually add rewards that have already been replaced.
UNDERSTANDING THE COLLECTION PANEL
The collection screen contains several important indicators.
Green values
Represent bonuses that are currently active on your character.
Golden values
Represent preview bonuses that still depend on completing the collection.
Registered Pieces
Shows how many parts of the collection have already been submitted.
Next Goal
Shows the next objective and how much progress is still required.
Bonuses After the Next Goal
Shows what the new total values will become after reaching that goal.
These values should not be added again to your current bonuses.
All Goals Achieved
Means that the category has already reached all available rewards.
GOLDEN BONUSES ARE NOT ACTIVE YET
When opening a collection that has not been started yet, you may see some values displayed in gold.
For example:
+0.5% SD
This does not mean your character has already received that bonus.
The value represents the reward planned for that collection, which will only become active after all required pieces have been registered.
Progressive bonuses related to Item Level and Excellent Options are displayed separately in the collection goals.
COLLECTION SUMMARY
The summary shown in the interface combines the completion reward with the goals you have already achieved.
Because of this, the displayed value does not necessarily represent the maximum bonus that the collection can provide.
As you improve your registrations and reach new goals, the bonuses may continue to increase.
PROGRESS GRADUALLY
You do not need to start with perfect equipment.
You can register simple Excellent items, complete your collections, and gradually improve them as you obtain better equipment.
The system separately preserves:
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The highest Item Level achieved
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The highest number of Excellent Options achieved
This means that all progress you have earned is preserved.
You can start with simpler items and improve your collections over time, without needing to find a perfect piece for your very first registration.